Papers/2610.06910
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GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets

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game developmentsynthetic datamachine learninglarge language models
2610.06910
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1h ago

Abstract

This paper presents GameGo, a framework that transforms brief game seeds into comprehensive Product Requirements Documents to enhance game development from user queries.

Reality Card

Core Claim

GameGoCoder, trained on GameGoData, outperforms matched baselines and is comparable to frontier models across game development benchmarks.

Method / Result

GameGoData consists of 55,060 development trajectories across various game types.

Limitations

The reliance on synthetic trajectories may limit the generalizability of the results to real-world game development scenarios.

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