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R4DGS: Referring Segmentation in 4D Gaussian Splatting
Chen Bangpu, Author 2, Author 3, Author 4, Author 5
4D Gaussian Splattingmultimodaldynamic scenesnatural language processing
2610.30326
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2h ago80%
Abstract
This paper introduces R4DGS, a method for grounding complex natural-language referring in dynamic 4D scenes using a unified framework called ReferGaussian.
Reality Card
Core Claim
R4DGS achieves improved temporal target selection and competitive spatiotemporal grounding without the need for scene-specific semantic training.
Method / Result
Demonstrated improved performance on the R4D-Bench-QA benchmark.
Limitations
The method may still face challenges in generalizing to highly complex or novel dynamic scenes not represented in the training data.
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