Gaussians Can Subtract: Neural Dissolve Fields for Hybrid Scene Rendering
Omar A. Alsharif, S. M. Ali Eslami, Nicolas J. D. Dufresne, H. J. Andrew, J. A. M. H. G. van der Maaten
Abstract
This paper presents a novel approach to hybrid rendering that addresses multi-view inconsistencies in Mesh-Gaussian representations.
Reality Card
The proposed Gaussolve framework effectively dissolves inconsistent mesh content and refills it with Gaussian primitives, resulting in higher visual fidelity and faster rendering.
Achieved higher visual fidelity with fewer Gaussian primitives and faster rendering in experiments on structured and semi-structured scenes.
The method's performance may vary based on scene complexity and specific viewing conditions, which could affect reproducibility.
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